Making Games for the Atari 2600 8bitworkshop Paperback December 22, 2016
Learn how to create your own games for the Atari 2600
Making Games for the Atari 2600 8bitworkshop Paperback December 22, 2016
Numéro d'article: 5451714

Making Games for the Atari 2600 8bitworkshop Paperback December 22, 2016

Numéro d'article: 5451714

DJF 7569

Price Details

Excluding Shipping & Custom charges ( Shipping and custom charges will be calculated on checkout )

*All items will import from États-Unis

En stock
États-Unis Importé depuis la boutique USA

QTY:

Commandez maintenant et recevez votre commande aux alentours du Samedi, Juillet 04
nos meilleurs partenaires logistiques
  • fedex
  • dhl
Learn how to create your own games for the Atari 2600
Garantie U-Care :
Aucun
Sélectionnez un forfait
fast shipping

Livraison
rapide

free return

Retour
gratuit*

Emballage sécurisé

Emballage sécurisé

Produits 100 % originaux

Produits 100 % originaux

pci-dss

Conformité PCI DSS

iso certified

Certifié ISO 27001


paypal payment
visa payment
mastercard payment
Note: Step Down Voltage Transformer required for using electronics products of États-Unis store (110-120). Recommended power converters Acheter maintenant.

Ce qui se démarque

Comprehensive Guide
Offers an extensive overview of game development for the Atari 2600, making it ideal for beginners and enthusiasts wanting to create retro games while learning programming fundamentals.
Hands-On Approach
Encourages practical application through real coding examples and projects, ensuring readers can apply concepts immediately, fostering deeper understanding and engagement in game development.
Nostalgic Appeal
Captures the essence of retro gaming, attracting those nostalgic for classic games, while also appealing to a new generation keen on exploring the unique challenges of 8-bit game design.

Détails du produit

Shop Making Games for the Atari 2600 8bitworkshop Paperback December 22, 2016 online at a best price in Djibouti. 1541021304
  • Comprehensive guide for writing games for the Atari 2600
  • Covers 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, and more
  • Includes a Web-based IDE for writing 6502 assembly code and testing in the browser
  • Teaches programming tricks used by master programmers for classic games
  • Enables creation of custom graphics and sound for personalized game development
  • Facilitates game sharing with friends
Item Weight0.5 lbs (230 grams)

À qui est-ce destiné ?

Suitable For
  • Atari Enthusiasts

    Individuals passionate about retro gaming who want to learn how to create games for the Atari 2600.

  • Game Developers

    Aspiring game developers looking to explore vintage programming techniques and understand the fundamentals of 8-bit game design.

  • Educational Purposes

    Teachers or students in computer science fields seeking hands-on experience with retro programming concepts and creative problem solving.

Not Suitable For
  • Casual Gamers

    Individuals who prefer playing games rather than creating them may find this book uninteresting and overly technical.

  • Modern Developers

    Professional developers focused on contemporary, cutting-edge gaming technology may not find relevant value in retro game programming.

  • Beginner Programmers

    Those with no prior programming experience might struggle with the concepts and technical details provided in this book.

DESCRIPTION DU PRODUIT

Making Games for the Atari 2600 8bitworkshop Paperback December 22, 2016

Vous avez une question ? Chattez avec nous

Questions et réponses des clients

  • question: What is 'Making Games for the Atari 2600' about?

    répondre: This book serves as a comprehensive guide for enthusiasts interested in creating games for the Atari 2600 console. It covers the fundamentals of game development, programming in assembly language, and design principles specific to the limitations of the Atari 2600. Whether you're a seasoned programmer or a novice to game development, the book offers insights into both technical and creative aspects of making classic games. Users often find it beneficial as they delve into the nostalgic world of retro gaming.
  • question: Who is the author of 'Making Games for the Atari 2600'?

    répondre: The book is authored by Michael Stern. Known in the gaming community for his expertise in retro game programming, Stern shares his knowledge and passion for the Atari 2600 through this book. His experience includes practical game development, making him a credible source for aspiring developers. Readers appreciate his engaging writing style, making complex concepts accessible and enjoyable.
  • question: Is 'Making Games for the Atari 2600' suitable for beginners?

    répondre: Yes, this book is well-suited for beginners interested in video game creation. It introduces the Atari 2600's architecture and programming languages in a clear, understandable manner. Additionally, it includes practical examples and hands-on projects that encourage readers to experiment and create their own games. Beginners often find that the step-by-step guidance builds their skills progressively while enjoying the process of game development.
  • question: What programming language is used in this book?

    répondre: The primary programming language utilized is assembly language, specifically tailored for the Atari 2600's hardware. This book breaks down the assembly language into manageable sections, ensuring that readers grasp its functionalities and applications. Understanding assembly is crucial for developing efficient games on this platform due to its low-level capabilities. Readers often discover how this knowledge can enhance their programming skills not just for the Atari, but for broader applications in retro coding.
  • question: What kind of projects can I expect to create with this book?

    répondre: Readers can expect to create several classic-style games inspired by the Atari 2600’s library. The book features various projects ranging from simple arcade-style games to more complex designs, promoting creativity while adhering to the hardware's constraints. These projects allow readers to implement learned concepts, fostering an experiential learning environment. Users can find fulfillment not just in the finished games, but in the challenges and problem-solving that arise during development.
  • question: How does this book help improve game design skills?

    répondre: This book provides insights into game design principles unique to retro gaming, encompassing elements like gameplay mechanics, graphics limitations, and sound programming. By studying these constraints, readers learn to think creatively and discover innovative solutions. The practical exercises foster a hands-on approach to developing design skills while understanding how to create engaging experiences in a constrained environment. Utilizing these skills can deeply influence one’s approach to modern game development.
  • question: Are there any online resources linked to this book?

    répondre: Yes, the book often references online resources and communities dedicated to Atari game development. These platforms provide additional tutorials, forums for discussion, and repositories for sharing code and projects. Engaging with these resources enhances the learning experience, allowing readers to connect with fellow enthusiasts and gain insights from a wider community. Many users find these resources invaluable for finding inspiration and receiving feedback on their projects.
  • question: Can I use this book to learn about programming in general?

    répondre: While the book primarily focuses on programming for the Atari 2600, the foundational skills taught—such as logical thinking, problem-solving, and code structuring—can be beneficial in a broader programming context. Readers often apply the principles learned to other programming languages and platforms, gaining a more versatile skill set. Even if someone doesn't plan to develop for the Atari, the problem-solving techniques and coding concepts provide a solid groundwork for any programming journey.
  • question: What are the prerequisites for reading this book?

    répondre: While there are no strict prerequisites, a basic understanding of programming concepts will greatly enhance the reading experience. Familiarity with general coding logic and perhaps some exposure to other programming languages can make grasping assembly language a bit easier. Readers often find it helpful to have a background in computer science or interest in retro games, which can serve to motivate them throughout the learning process.
  • question: Where can I buy 'Making Games for the Atari 2600'?

    répondre: You can purchase 'Making Games for the Atari 2600' from Ubuy, which offers a reliable platform for obtaining this paperback. Ubuy delivers various products globally, making it easier for you to access this book regardless of your location. Whether you're a retro gaming enthusiast or a budding developer, Ubuy is a great option for adding this valuable resource to your collection.

Game Programming Editorial Review

Aucune critique éditoriale trouvée

Avis et évaluations clients

5.0
1 évaluations des clients
  • 5 étoile
    100%
  • 4 étoile
    0%
  • 3 étoile
    0%
  • 2 étoile
    0%
  • 1 étoile
    0%

Donnez votre avis sur ce produit

Partagez votre avis avec d'autres clients

Historique des prix du produit

Informations importantes

  • Limitations : Pour les produits expédiés à l'international, veuillez noter que toute garantie du fabricant peut ne pas être valide ; les options de service du fabricant peuvent ne pas être disponibles ; les manuels, instructions et avertissements de sécurité des produits peuvent ne pas être dans les langues du pays de destination ; les produits (et les matériaux qui les accompagnent) peuvent ne pas être conçus conformément aux normes, spécifications et exigences d'étiquetage du pays de destination ; et les produits peuvent ne pas être conformes à la tension et aux autres normes électriques du pays de destination (nécessitant l'utilisation d'un adaptateur ou d'un convertisseur le cas échéant). Il incombe au destinataire de s'assurer que le produit peut être importé légalement dans le pays de destination. En cas de commande auprès d'Ubuy ou de ses filiales, le destinataire est l'importateur officiel et doit se conformer à toutes les lois et réglementations du pays de destination.
  • Tous les produits listés sur Ubuy ne sont pas à vendre, Ubuy étant un moteur de recherche mondial. Les produits sont soumis aux réglementations en matière d'exportation et de commerce.